The set was designed flat and distorted to the fit the game's perspective.
These flat panels provided an efficient way to adjust the shelves contents if the need presented itself.
Show logos were included on the shelves to act as buttons that led to interactive games. This idea changed as the game developed.
I referenced actual photos of the Watch What Happens stage and closely maintained the accuracy of the shelf placement and its contents.
My goal was to give players a real immersive view of the clubhouse stage.
As the star of the show I had to create a character for Andy Cohen and have it feel like it belonged to the style of the game while also meeting the likeness standards Andy and his team expected. After a couple of revisions the final image (far right) was approved.
Each animated character was designed with modularity in mind. By completely illustrating all moving pieces of a character, I gave the animators the flexibility to move arms, legs and even facial features. This is the breakdown of Andy Cohen's cartoon character parts.
Variant poses of Andy as well as an ssortment of secondary supportive characters to be used in-game. The Gay Shark was incorporated as a transitional element which closely mimics his role in the show.
The bartender appears during the bonus wheel scene and much like the show is designed to be swapped out and replaced by a variety of guest bartenders. The game's framework is designed to utilize any number of guest bartenders that Bravo desires.
This is an example of a potential character that could be swapped out as a guest bartender. My 11 year daughter (who is interested in fashion design) assisted her fashion challenged Dad with this one and helped design the clothing for this character.
As one of the more popular segments on the show, Plead the Fifth was incorporated into the game for more authenticity and deeper gameplay. This is the final approved layout that's based on a game design provided by Kevin Taylor.
Plead the Fifth went through a couple of changes during the process. Here are some examples of the various layouts that were conceived.
The elements used for the game were custom created/ painted to exactly mimic what's seen on the show.
I had to create unique logos to support the Watch What Happens Live game design. They had to reflect the brand of the show while still feel as if they were part of the Playstudios game catalog. In the case of the logos already part of the show, I had to recreate them as useable assets.
A transitional sequence that gives players a chance to spin for a bonus. The clubhouse bartender cheers you on as you play.
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