BUILDING AND PROPS
Concept art for color and texture. 3D models were used for in-game assets, so the finish on these did not have to be too refined.
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Character Explorations
These style and render choices were created for modelers to use as visual directives. The far right was chosen as final, but it was decided that the in-game rendering would not be as realistic.
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Logo Explorations
initial explorations (left) were narrowed down to a few choices (right)
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This is the first Photoshop render of the text option that was chosen.
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The text needed more personality to go with the spirit of the game.
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Logo with bonus options.
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The final composite concept of how the game should look in final.
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