Concept art for color and texture. 3D models were used for in-game assets, so the finish on these did not have to be too refined.
Character Explorations
These style and render choices were created for modelers to use as visual directives. The far right was chosen as final, but it was decided that the in-game rendering would not be as realistic.
Logo Explorations
initial explorations (left) were narrowed down to a few choices (right)
This is the first Photoshop render of the text option that was chosen.
The text needed more personality to go with the spirit of the game.
Logo with bonus options.
The final composite concept of how the game should look in final.
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