Avatar Shape Exploration
Animation Tests
For testing the meshes and rig setup in the game, I employed Mixamo to apply basic actions. However, since certain actions were not available in Mixamo, I had to animate them manually. Initially, I began animating with FK (Forward Kinematics) poses, and as the actions became more intricate, I gradually shifted to using IK (Inverse Kinematics) rigs. Here are some examples showcasing the results of these testing iterations.